Applied Sketching Techniques
This course explored and applied foundational sketching techniques as an integral part of a visual communication and the design processes. By combining traditional analog methods with modern digital tools and workflows, the course developed my sketching skills both as a practical hands-on skills and as a design thinking tool for ideation. Through experimentation and reflection, the course demonstrated how rapid ideation, visualization, and iterative refinement can support creativity, design decision-making, and effective communication across my design work.
Sketching is far more than a technique for producing drawings. It is a fundamental design method for exploring, analyzing, and communicating ideas. Throughout my design process, sketches can act as a bridge between any abstract thinking and tangible solutions, allowing concepts to evolve through observation, experimentation, and iteration. Whether created gets created with pencil and paper or digital tools, sketching enables the exploration and testing of form, proportion, structure, perspective, and interaction long before a final design solution has been defined and reviewed.
In this class, I developed skills to:
- Apply sketching techniques to explore problems and generate a range of ideas.
- Understand the applications and purposes of different sketching methods.
- Use sketching techniques to formulate and present ideas.
Applying Sketching Techniques to an Everyday Activity
In the course assignment, I explored the everyday activity of traveling by car and how this familiar experience could be redefined as a broader modern mobility system as service. The concept is based on a service-oriented platform business model, shifting the focus from vehicle ownership toward mobility as an integrated customer experience.
My starting point was a previous course study of future strategies within the automotive industry. The study indicated that the industry has yet to demonstrate sufficient momentum in developing new customer-centered ecosystem solutions. Vehicle ownership remains the dominant model, despite the rapid development of service-based platforms and ecosystems in many other industries.
At the same time, analysts at Bank of America identify a significant opportunity for disruption.
“US$7 trillion sector ripe for disruption as rising costs of car ownership is unsustainable and demands a fundamental rethink of mobility.”
The initial exploration therefore began with a series of what if questions. What if we reconsider the requirements and design of the car itself? What if mobility is organized around a service platform and its ecosystem rather than an individual vehicle? What if such a platform integrates existing transport systems and uses emerging AI technologies to improve efficiency and coordination?
Building on the platform business model principles described by Eisenmann, Parker, and Van Alstyne, the assignment explores how these ideas could be combined into a customer-centered mobility ecosystem. The central design question became: What might such a future mobility system look like?
My working process is largely sequential and iterative across several levels. It follows the three main stages of the assignment through exploratory, communicative, and presentation sketches. Each stage develops into an iterative process of rapid elaboration using divergent sketching methods, such as Crazy 8’s. Ideas are then evaluated and reduced to more stable concepts. This iterative approach is also reflected in the IBM Design Thinking Framework and the stages of The Loop: Observe – Reflect – Make.
Idea Sets and Design Directions
In the initial exploratory phase, I formulated the theme as a design brief, expressed through descriptive text and sketches. I conducted a basic market analysis and complemented it with an exploration of related areas using a mind map. I also examined the visual language, materials, and technologies associated with the relevant industries, bringing these references together in a mood board.
To avoid becoming fixed on an initial system concept, I generated sets of ideas across several parallel design directions. This provided multiple perspectives and alternative solutions for reimagining the everyday car journey. Four main directions were identified: geographical structure, modular vehicles, connection points, and a digital service platform.
The four directions were developed as parallel but interconnected design tracks. Broad variations were initially explored before the details were progressively refined. In the final phase, the separate tracks were brought together into a coherent concept.
Geographical Structure
The transport system was structured into three interconnected traffic areas: zone traffic, local traffic, and regional traffic.
Vehicle Modules
The future transport system is modular, adaptive, and autonomous. The exploratory sketches identified the following functions:
- Capacity – Module types adapted to zone, local, and regional requirements for size, capacity, speed, and travel range.
- Operations – Modules have two operational modes: in service or charging.
Flexible configuration – Adaptable to seated and standing passengers and their luggage. - Scalability – Modules connect to scale capacity up or down according to current demand.
- Operational reliability – Modules support each other during operational or capacity problems by connecting as replacement modules.
- Privacy – Private, shared, or communal travel configurations.
- Workspaces – Functions supporting work, calls, and meetings.
Concept sketches of vehicle modules, interiors, and use.
Connection Points
A connection point brings travelers together and enables the optimized use of transport modules. The exploratory sketches identified the following functions:
- Scalable design – From small local connection points to large regional hubs.
Bringing travelers together – A nearby place for boarding and exiting. - Optimized – Fast and efficient travel at all times.
- Safe – A secure, visible, illuminated, and monitored location.
- Informative – Provides current information and guidance.
- Accessible – Designed for people with mobility, visual, and hearing impairments.
- Transactions – Simple booking and payment.
- Integrated – Services are integrated and accessible to everyone.
- Sustainable – Ecologically designed using natural materials and renewable energy.
Concept sketches of connection points for zone, local, and regional traffic.
The Service Platform
The service platform should be accessible to all travelers, with or without mobile devices and connectivity. The scenarios and exploratory sketches identified the following functions:
- Planning and purchasing – Travelers can describe a journey based on person, location, time, and destination.
- Identification – Travelers verify their identity.
- Assistance – Travelers can request assistance to complete an activity during their journey.
- Traffic information – Travelers receive relevant and current information before, during, and after their journey.
- Rebooking – Travelers can change their travel plans.
- Safety and alerts – Travelers can raise a safety alert and request help.
Concept sketches of fixed and mobile interfaces for the service platform.
Communication and Feedback
During the communicative phase of the assignment, I created a scenario using a sequence of sketches to visualize a point-to-point journey. In my professional work at IBM, I use this storyboarding technique almost exclusively when working with complex concepts, use cases, and processes that need to be broken down into visual sequences—often involving more than 100 linked sketches in Figma.
Feedback from my two discussion sessions showed that the scenario and sketches worked well as communication tools. Questions, comments, and new ideas contributed to the further development of the solution. Interestingly, the sketches themselves passed largely without comment, while the discussions focused entirely on the proposed solution.
The feedback helped me reassess the different design directions. The zonal and local aspects were perceived as priorities, while the regional dimension raised questions and was ultimately rejected. The design and spatial efficiency of the vehicle modules were challenged, leading to new sketches exploring modules with only a single door. Improvements to accessibility were also requested.
As a result, the design shifted toward greater customer value and simplicity, explored through a new series of sketches.
End-to-end scenario flow for a multi-zone journey.
Presentations
Before entering the presentation phase, I began by asking three questions: Who is the audience, what is the purpose, and what is the intended outcome? Understanding the purpose of a design is just as important as understanding the expectations of its audience. “Design is the intent of an outcome.”
The presentations aim to communicate the selected design direction and gain feedback and approval from decision-makers and stakeholders. For the assignment, I envisioned the material as being produced collaboratively by a marketing team, an advertising agency, and a design agency in preparation for the launch of the ZOLO mobility service.
The marketing plan includes a poster, an information display, an exhibition, and a comic strip. The content targets the general public, with the purpose of introducing the service and encouraging its adoption.
The visual communication was based on principles of clarity, structure, and balance between sketches, imagery, and text. Visual elements should dominate and support the textual message. I explored layout, color, and form through sketches based on fundamental principles of visual hierarchy and composition. I also developed a simple visual identity for ZOLO.
ZOLO Poster
In my imagined storyline for the presentation assignment, ZOLO’s contracted design studio has developed a proposal for an advertising poster. ZOLO’s marketing team, the advertising agency, and representatives from the municipality participate in the presentation. The purpose of the meeting is to gain approval to proceed with the final design and prepare production-ready artwork for printing.
I began this part of the assignment with a semiotic analysis of what the viewer should see and feel through their associations—in other words, denotation and connotation.
The denotation, or direct lexical association, should communicate:
- The visual identity: the ZOLO name and vehicle module.
- Names and logos with global and local recognition.
- An urban setting.
- The offer: a seven-day trial period.
The connotation, or indirect association, should communicate:
- ZOLO – Solo – individual.
- Color palettes inspired by trams and the buildings of the industrial landscape.
Several rough initial sketches explored different layouts and typography for the poster, including the headline, body copy, and images. One idea was to use the headline as a text knockout from an image of the vehicle module. I explored the concept through both analog and digital sketching.
A professional advertising poster requires high-resolution graphics. This raised the question: “How do I create a high-resolution image from my sketches?” I explored whether Google Gemini Pro’s generative AI could do the job. The following prompt, together with an attached analog sketch of the vehicle module, generated a high-resolution image that accurately reproduced the vehicle and could be integrated into the graphic layout: “Create a high-resolution image of a vehicle based on this sketch. Give the vehicle the color #F2B705.”
ZOLO Media Screen
A second advertising concept was developed for an interactive information screen supporting motion graphics and animation. This type of animated poster or video is increasingly common in shopping malls, restaurants, and storefronts. The format is vertical 4K video displayed on a UHD screen, using the same graphic concept as the ZOLO poster.
The animation uses a simple visual sequence: many people waiting in line – load – go. Motion attracts attention, but the animation should not be so long that the viewer loses interest. The offer is then presented as text before the video repeats in the next playback cycle.
I used Apple’s Final Cut Pro for editing. The background, people, vehicles, and text were imported and placed on separate video tracks. Movement was created using keyframes that define the start and end positions of an object on the timeline. A video transition introduces the offer. The video reuses sketches and elements from the visual identity.
For a presentation prototype, demonstrating movement and timing is sufficient. There is no need to organize extras and film real people.
Sketch and final design of the poster for the information screen. Prototype advertising video for the information screen.
ZOLO Comic Strip
In my storyline for the presentation assignment, ZOLO wants to publish a sponsored comic strip in a youth magazine. The comic Bettan and Bianca is a recurring feature in the magazine.
Working with the comic’s creator, the advertising agency has developed a proposal aimed at younger readers. The advertisement could be considered acceptable for the magazine because the offer has a clear sustainability perspective. The purpose of the meeting is to gain approval from the editor of Kamratposten.
I sketched a composition for the comic strip: one panel for the introduction and a 3 × 4 grid for the existing twelve scenario images. I used the narrative phases of introduction, progression, resolution, and ending. The typography uses fonts from the Komika family: Komika Hand, Komika Slick, and Komika Slim.
ZOLO Customer Exhibition
In my storyline for the presentation assignment, ZOLO wants a proposal for an exhibition designed to create interest and guide new customers in using its mobility service. The exhibition is presented during lunch hours, evenings, and weekends at locations with high visitor traffic.
The material focuses on a real vehicle module, an overview of the service offering, instructions for using the ZOLO app, and, most importantly, how to use the vehicle.
The advertising agency presents the proposal to ZOLO’s marketing team, the municipality, and the regional authority. Marketing managers from the locations that the exhibition will visit also participate. The purpose is to gain approval to proceed and ensure that the required exhibition space can be made available at each location.
Conclusions
In this assignment, I reimagined the everyday activity of traveling by car as a service-based mobility solution. I am pleased and grateful to have had the opportunity to apply sketching techniques to this idea and design journey, which began in my strategy course more than a year ago.
During this course, my sketching skills have developed to a level where I can use them productively in a professional context. The course has demonstrated how sketching can be used to explore complex design strategies and design challenges. New ways of working have been added to my toolbox of processes, techniques, and tools.
Paper, pens, digital drawing tablets, graphic objects, and perspective no longer feel intimidating. They have become natural tools that I simply reach for when ideas need to be captured, communicated, or presented.
Through the assignment, I have demonstrated how the sketching process not only generates ideas but also functions as a decision-making tool throughout the iterative cycles of the design process.
Beyond the course assignment, I have also experimented with connecting sketch-based workflows with generative AI. This strengthens the value of early-stage ideation through sketching and increases the efficiency of the subsequent iterative design process.
Applied Sketching Techniques.
ZOLO Poster (Swedish).
ZOLO Infoscreen (Swedish).
ZOLO exhibition (Swedish).
ZOLO Comic Strip (Swedish).